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Zombie quest tg
Zombie quest tg









That said, there are two things I wanted to mention about the lands in the deck. Since it's all Swamps and Castle Locthwains, all of our lands should come into play untapped all of the time, which is exactly what you want in an aggro deck that really wants to curve out. The Manaįirst off, I should say that the mana of budget Zombies is solid. These cards, together with our Zombie removal, give us plenty of strong options for dealing with opposing threats or clearing blockers out of the way so we can keep attacking with our Zombies.

zombie quest tg

Meanwhile, Fatal Push is great for answering the powerful one-drops in the format ( Monastery Swiftspear, Soul-Scar Mage, Llanowar Elves, Elvish Mystic, etc.) without losing tempo. While we do occasionally run into weird situations where the latter two aren't quite as good as they look because a creature has a counter or is an Angel, Demon, Devil, or Dragon (see: our matchup against Velomachus Lorehold, where we realized that nether could actually kill a Velomachus put into play by Neoform), in most matchups, they kill anything at instant speed for just two mana. For this, we turn to Fatal Push, Heartless Act, and Power Word Kill. In Pioneer, thanks to cards like Velomachus Lorehold and Winota, Joiner of Forces, being able to kill things at instant speed is incredibly important. If we can flood the board with Zombies, it can kill anything for one mana plus, if we have some extra mana around, we can make some 2/2 Zombie tokens as a bonus. As for Dark Salvation, it's a slow removal spell, but it's super powerful in the mid-game. Murderous Rider kills anything (including planeswalkers, which is especially important right now, with UW Control being the most popular deck in the format) at instant speed and then can come off its adventure as a 2/3 lifelinker, which is helpful against Mono-Red and other aggro decks. RemovalĪs I mentioned in the intro, one of the biggest upsides of playing Zombies in Pioneer is that we get really, really strong removal, including removal spells that also happen to either be or make Zombies. Lord of the Accursed can give our team menace for two mana, which is is a great way to force damage through opposing blockers and close out the game, while Death Baron gives all our Zombies deathtouch, which makes it painful for our opponent to block and also turns our random small Zombies into solid defenders by allowing them to trade up with bigger attackers. (We've got more Headless Riders and Midnight Reapers in our sideboard to bring in against control and other removal-heavy decks.) On level one, Lord of the Accursed and Death Baron do the same thing-pump all of our Zombies +1/+1. The three-drop slot is mostly about lords, although we do have a single Headless Rider to help us fight through removal by replacing our dead Zombies with 2/2 Zombie tokens. Meanwhile, Tainted Adversary is solid on Turn 2, thanks to deathtouch allowing it to take down bigger attackers, and solid later, when we can pseudo-kick it to make some decay Zombies in order to help us close out the game. It's a great follow-up to Champion of the Perished on Turn 1 (making the latter a 3/3) and also curves well into our three-mana lords, which we'll talk about in a minute. Lazotep Reaver is sneakily one of the most important cards in our deck because it adds two Zombies to the battlefield for just two mana, thanks to the amass token it makes. In the two-drop slot are two Zombies that can put multiple Zombie bodies on the battlefield. Meanwhile, Cryptbreaker is bad at attacking but provides a strong card-advantage engine, allowing us to tap our Zombies to draw cards and discard extra lands to make Grizzly Bears–style Zombie tokens.

#ZOMBIE QUEST TG FREE#

It's the card we want to see most in our opening hand, and if we ever start with multiples, we can often steamroll our way to a free win. With the help of Lazotep Reaver, it can easily be attacking as a 3/3 on Turn 2 while often growing to be the biggest creature on the battlefield later in the game.

zombie quest tg

Champion of the Perished is our best beatdown Zombie. In the one-drop slot are two very different Zombies.

zombie quest tg

The goal of the deck is to flood the board with cheap Zombies, use lords to pump them, clear the way for attacks with our removal, and hopefully win with combat damage! Zombies Zombies is a tribal aggro deck that benefits from the great removal black has in Pioneer.









Zombie quest tg